Brendan Sullivan

Roblox Games

Untitled Zombies Project 2026

A round-based zombies survival experience currently in active development.

  • Leading development on a round-based zombies experience, programming and building systems including weapons, enemy AI, and player progression with server-side validation
  • Recruited and directed a team of animators, modelers, and mappers, coordinating asset pipelines and integrating their work into in-game systems
Coming Soon
In Development

Steal an Invincible 2026

Steal and collect Invincible characters before your opponents can in this competitive Roblox experience.

  • Designed and implemented real-time competitive gameplay loop with anti-cheat validation
  • Built character collection system with rarity tiers and spawn balancing
  • Tuned game balance through playtesting, reaching 500K+ visits
500K+ Visits
Play

Are You Sure? 2025

Comedic incremental simulator game based on the TV show "Invincible".

  • Sole developer, designed and built all game systems in Lua
  • Engineered incremental progression loop, shop system, and reward scaling
  • Grew the game to 4M+ visits through iterative updates based on player feedback
  • Managed live game updates, bug fixes, and performance optimization
4M+ Visits
Play
Settlers

Settlers 2024

A faithful recreation of the classic board game Catan, built for an online multiplayer experience.

  • Led a team of developers, coordinated tasks, set milestones, and reviewed code
  • Architecting full multiplayer game state synchronization across clients
  • Implementing complex board game logic including resource trading, dice events, and turn management
  • Designing scalable data structures to support dynamic board generation and player sessions
Coming Soon
In Development

The Seeker 2021

A survival horror experience where players must outwit and escape a terrifying monster lurking in the shadows.

  • Lead programmer, designed and built all game systems in Lua
  • Narrative designer, wrote the original story and lore including the monster's backstory and world-building
  • Programmed enemy AI with pathfinding, detection radius, and dynamic behavior states
  • Designed level layout and lighting to build tension and guide player decision-making
  • Built player mechanics including stealth, evasion, and objective systems
400+ Visits
Play
Roblox

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Other Games

Love in Chernobyl

A romance narrative experience set in the haunting atmosphere of Chernobyl.

  • Team programmer, collaborated with designers and artists to ship a cohesive experience
  • Wrote and implemented the dialogue scripting system using GameMaker Language (GML)
  • Developed core gameplay loops including player progression and scene transitions
  • Integrated team assets into a functioning build, resolving merge conflicts and bugs under deadline
Play

The Castle

An 8-bit puzzle game showcasing game design and difficulty progression.

  • Designed all levels with a focus on progressive difficulty and player onboarding
  • Applied core game design principles: pacing, feedback loops, and challenge curves
  • Built within Bitsy engine constraints, demonstrating resourcefulness and creative problem-solving
Play
CineMoji

CineMoji

Guess the movie title based on a sequence of emojis.

  • Built as part of a team during a group hackathon
  • Built full game logic and UI in React, including answer validation and score tracking
  • Curated and structured a puzzle dataset with varying difficulty levels
  • Collaborated under time pressure to deliver a polished, playable product
Play
Itch.io

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