Brendan Sullivan

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Roblox
500K+ Visits

Steal an Invincible 2026

Race to steal and collect Invincible characters before your opponents.

  • Built a real-time competitive loop with anti-cheat validation
  • Created a character collection system with rarity tiers
  • Tuned game balance through playtesting
View on Roblox
Roblox

Untitled Zombies Project 2026

A round-based zombies survival game in active development.

  • Lead developer, building weapons, enemy AI, and progression with server-side validation
  • Recruited and directed a team of animators, modelers, and mappers
In Development
Roblox

The Seeker 2021

A survival horror game where players outwit and escape a monster in the shadows.

  • Lead programmer, built all game systems in Lua
  • Wrote the original story, lore, and monster backstory
  • Programmed enemy AI with pathfinding and detection states
  • Designed levels and lighting to build tension
  • Built stealth, evasion, and objective mechanics
View on Roblox
GitHub

Love in Chernobyl

A romance narrative set in the haunting atmosphere of Chernobyl.

  • Team programmer alongside designers and artists
  • Built the dialogue scripting system in GameMaker Language (GML)
  • Developed player progression and scene transitions
  • Integrated team assets into a working build under deadline
View on GitHub
itch.io

The Castle

An 8-bit puzzle game built around difficulty progression.

  • Designed every level for progressive difficulty and onboarding
  • Applied pacing, feedback loops, and challenge curves
  • Built within the constraints of the Bitsy engine
View on itch.io
itch.io CineMoji

CineMoji

Guess the movie from a sequence of emojis.

  • Built with a team during a hackathon
  • Wrote the game logic and UI in React, with answer validation and scoring
  • Curated a puzzle dataset across difficulty levels
View on itch.io

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